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2. why do you think over-the-shoulder perspectives are popular for character and story-driven games? compare and contrast with first, second, and third person.
3. what different factors would you consider when deciding whether to implement a catch-up mechanic in a single-player game vs. a multi-player game? how might you use adaptive ai (vs. “brute force” mechanics) to create a catch-up mechanic in either type of game?

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