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There are many different file types and methods for saving the player's state in a game. research the following methods of serializing and storing data and discuss the pros and cons of each. which do you think is best? which do you think is worst? why? xml, json, yaml, csv (comma separated values)

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Define a class named movie. include private fields for the title,year, and name of the director. include three public functions withprototypes void movie: : settitle(cstring); , voidmovie: : setyear(int); , void movie: : setdirector(string); . includeanother function that displays all the information about a movie.write a main() function that declares a movie object namedmyfavoritemovie. set and display the object's fields.this is what i have but know its wrong since it will notcompile: #include#includeusing namespace std; //class declarationclass movie{private: string movietitle ; string movieyear; string directorname; public: void settitle(string title); void setyear(string year); void setdirector(string director); void displayinfo(); }; //class implementationvoid movie: : settitle(string title){ movietitle = title; cout< < "what is the title of themovie? "< > temp; myfavoritemovie.settitle(temp); cout< < "enter movie year"< > temp; myfavoritemovie.setyear(temp); cout< < "enter director'sname"< > temp; myfavoritemovie.setdirector(temp); //display all the data myfavoritemovie.displayinfo(); system("pause"); return 0; this code is not entirely mine someone on cramster edited my firstcode but then i try manipulating the new code and i still get acompile error message : \documents\visual studio 2008\projects\movie\movie\movie.cpp(46) : error c2679: binary '< < ' : no operator found which takes aright-hand operand of type 'std: : string' (or there is no acceptableconversion)c: \program files (x86)\microsoft visual studio9.0\vc\include\ostream(653): could be'std: : basic_ostream< _elem,_traits> & std: : operator< < > (std: : basic_ostream< _elem,_traits> & ,const char *)w
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There are many different file types and methods for saving the player's state in a game. research th...
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