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List good and bad points about play a team sport!

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Computers and Technology, 22.06.2019 03:10
Write a program that begins by reading in a series of positive integers on a single line of input and then computes and prints the product of those integers. integers are accepted and multiplied until the user enters an integer less than 1. this final number is not part of the product. then, the program prints the product. if the first entered number is negative or 0, the program must print “bad input.” and terminate immediately. next, the program determines and prints the prime factorization of the product, listing the factors in increasing order. if a prime number is not a factor of the product, then it must not appear in the factorization. sample runs are given below. note that if the power of a prime is 1, then that 1 must appear in t
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Computers and Technology, 23.06.2019 12:00
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Computers and Technology, 23.06.2019 15:30
Write a program in plp assembly that counts up by one starting from zero (or one) inside a loop and writes this value to the leds every time the value is increased. the memory address of the leds is 0xf0200000. the table below shows the meaning and an example usage of the instructions covered in the video, plp instructions for project 1. instruction example usage meaning load immediate li $t0, 8 register $t0 is set to the value, 8. store word sw $t2, 0($t1) the value in register $t1 is used as the memory address. the value in register $t2 is copied into this memory address. add addiu $t4, $t3, 29 register $t4 is assigned the sum of 29 and the value in register $t3. jump j your_label_name the program jumps to the line following the label, "your_label_name: ". label your label name: defines a label called "your_label_name: " that can be jumped to
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Computers and Technology, 23.06.2019 18:30
This program should be a short piece of code that prints all of the positive integers from 1 to 100 as described more fully below. the program may contain multiple methods, and if using an oo language, should be contained within a single class or object. the program should be designed so that it begins execution when invoked through whichever mechanism is most common for the implementation language. â–ş print out all positive integers from 1 to 100, inclusive and in order. â–ş print messages to standard output, matching the sample output below. â–ş in the output, state whether the each integer is 'odd' or 'even' in the output. â–ş if the number is divisible by three, instead of stating that the number is odd or even, state that the number is 'divisible by three'. â–ş if the number is divisible by both two and three, instead of saying that the number is odd, even or divisible by three; state that the number is 'divisible by two and three'. â–ş design the logic of the loop to be as efficient as possible, using the minimal number of operations to perform the required logic. sample output the number '1' is odd. the number '2' is even. the number '3' is divisible by three. the number '6' is divisible by two and three.
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