subject
Arts, 15.11.2019 03:31 momzsons4834

Discuss why you think the unit exercise only had you create two bones for the model's hand rather than five? how would rigging (and animation) be more difficult if you didn't include guide bones, pole targets, and other rigging elements not directly part of the "skeleton" of the mesh? describe the ways your model originally looked "off" in either the deformation/skinning or in the actual animation/keyframing process. also, explain specific ways that you fixed these deficiencies. imagine you were creating a robot instead of a human character. what design changes might you make to the model in terms of rigging and skinning to make the character more "robotic? " how would you tackle the challenge of animating a "boneless" model such as, for example, a traditional rpg slime monster β€” or, alternatively, something like a snake or a detailed tail animation?

ansver
Answers: 1

Another question on Arts

question
Arts, 22.06.2019 13:50
Which of the following composers was spanish a. lassus b. victoria c. tallis d. palestrina
Answers: 2
question
Arts, 24.06.2019 07:30
What considers literature as a reflection of the time and place in which it was written?
Answers: 3
question
Arts, 25.06.2019 02:00
Any surface such as a table, cutting board, or a piece of equipment that comes in contact with food is considered what
Answers: 2
question
Arts, 25.06.2019 04:30
The babylonian kin who was a great lawgiver and also considered himself a father and shepherd to his people was nebuchadnezzar. true or false?
Answers: 1
You know the right answer?
Discuss why you think the unit exercise only had you create two bones for the model's hand rather th...
Questions
Questions on the website: 13722360