subject
Business, 12.08.2020 04:01 Briannadavis03

During the year, Bramble Corp. made an entry to write off a $31400 uncollectible account. Before this entry was made, the balance in accounts receivable was $413000 and the balance in the allowance account was $34500. The accounts receivable amount expected to be collected after the write-off entry was

ansver
Answers: 1

Another question on Business

question
Business, 20.06.2019 18:04
As the beneficiary of a life insurance policy, you have two options for receiving the insurance proceeds. you can receive a lump sum of $200,000 today or receive payments of $1,400 a month for 20 years. if you can earn 6 percent on your money, which option should you take and why
Answers: 1
question
Business, 22.06.2019 00:40
The silverside company is considering investing in two alternative projects: project 1 project 2 investment $500,000 $240,000 useful life (years) 8 7 estimated annual net cash inflows for useful life $120,000 $40,000 residual value $32,000 $10,000 depreciation method straightminusline straightminusline required rate of return 11% 8% what is the accounting rate of return for project 2? (round any intermediary calculations to the nearest dollar, and round your final answer to the nearest hundredth of a percent, x.xx%.)
Answers: 3
question
Business, 22.06.2019 01:00
Who is better at multi-tasking? in business, employees are often asked to perform a complex task when their atten-tion is divided (i.e., multi-tasking). human factors (may 2014) published a study designed to determine whether video game players are better than non–video game play-ers at multi-tasking. each in a sample of 60 college stu-dents was classified as a video game player or a non-player. participants entered a street crossing simulator and were asked to cross a busy street at an unsigned intersec-tion. the simulator was designed to have cars traveling at various high rates of speed in both directions. during the crossing, the students also performed a memory task as a distraction. two variables were measured for each student: (1) a street crossing performance score (measured out of 100 points) and (2) a memory task score (measured out of 20 points). the researchers found no differences in either the street crossing performance or memory task score of video game players and non-gamers. “these results,” say the researchers, “suggest that action video game players [and non-gamers] are equally susceptible to the costs of dividing attention in a complex task”
Answers: 1
question
Business, 22.06.2019 13:00
Amajor advantage of case studies is
Answers: 2
You know the right answer?
During the year, Bramble Corp. made an entry to write off a $31400 uncollectible account. Before thi...
Questions
question
Mathematics, 28.06.2019 03:30
Questions on the website: 13722360