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Computers and Technology, 23.06.2019 17:30
When making changes to optimize part of a processor, it is often the case that speeding up one type of instruction comes at the cost of slowing down something else. for example, if we put in a complicated fast floating-point unit, that takes space, and something might have to be moved farther away from the middle to accommodate it, adding an extra cycle in delay to reach that unit. the basic amdahl's law equation does not take into account this trade-off. a. if the new fast floating-point unit speeds up floating-point operations by, on average, 2ă—, and floating-point operations take 20% of the original program's execution time, what is the overall speedup (ignoring the penalty to any other instructions)? b. now assume that speeding up the floating-point unit slowed down data cache accesses, resulting in a 1.5ă— slowdown (or 2/3 speedup). data cache accesses consume 10% of the execution time. what is the overall speedup now? c. after implementing the new floating-point operations, what percentage of execution time is spent on floating-point operations? what percentage is spent on data cache accesses?
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Computers and Technology, 25.06.2019 08:30
How do i comment on answers? there's one answer i'm confused about but i don't know how to comment on it
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Computers and Technology, 25.06.2019 09:10
3.12: the speed of sound the speed of sound depends on the material the sound is passing through. below is the approximate speed of sound (in feet per second) for air, water and steel: air: 1,100 feet per second water: 4,900 feet per second steel: 16,400 feet per second write a program class the speed of sound that asks the user to enter “air”, “water”, or “steel”, and the distance that a sound wave will travel in the medium. the program should then display the amount of time it will take. you can calculate the amount of time it takes sound to travel in air with the following formula: time = distance/1,100 you can calculate the amount of time it takes sound to travel in water with the following formula: time = distance/4,900 you can calculate the amount of time it takes sound to travel in steel with the following formula: time = distance/16,400
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