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The goal of this milestone is to identify the objects needed for the UNO card game and the actions that those objects perform, rather than how the objects are actually represented. For example, a standard UNO card must be able to report both its color and value, and, when given another card, tell whether or not it is a "match." When specifying operations, think simplicity. "It's better to have a few, simple operations that can be combined in powerful ways, rather than lots of complex operations." (MIT, n. d.) 1. Review the rubric for this assignment before beginning work. Be sure you are familiar with the criteria for successful completion. The rubric link can be found in LoudCloud under the assignment. 2. Activity Directions: Prepare a document that includes an ADT (abstract data type) for each object needed in your program. Create a LOOM video in which you explain your class design. Discuss your selection of properties and methods for each object.

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