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How can unity be maintained even in a scene or screen where the designer is trying to create emphasis on a hierarchy through high contrast? Why is using a file type that supports transparency so useful for creating sprites for the game you are developing for this course?
By using an understanding of subtractive color, why do black cars left outside in a sunny day get hotter faster than white cars?
Explain how a graphic user interface designer could use the design principle of unity, balance, and emphasis in their work on a game.
Provide an example of how creating a pattern, then breaking it, could enhance the visual design of a hypothetical game.

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