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3. Think of a 2D game you enjoyed recently. Did it use vector graphics or bitmap graphics? How do you think the developers made their decision between which style to use—beyond the consideration of scalability? 4. One way to analyze software is to look at its functionality (whether the features work and give you the expected outcome) and its usability (whether it is easy to understand and use). Analyze one (or more) of the software programs discussed in the unit (i. e., GIMP) according to its functionality and usability.

5. The unit described how the game Assassin’s Creed uses rich landscapes based on real-world locations like Rome in Renaissance Italy or Jerusalem during the Crusades. While the benefits include creating a highly immersive game experience, what are some of the potential drawbacks to creating game environments based on the real-world

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