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1. Write and test a function to draw a box on the bitmap display. The box should be roughly in the center of the screen. Draw the box one pixel at a time. Use 4 loops, one for the top, one for the right side, one for the bottom, one for the left side. Each loop writes 7 pixels per side. To make debugging easier, make the box a solid color first, then go on to step 2. Make sure that your code uses these settings:

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