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(The game is called "SIMPLE RPG", it's a game on Scratch so plz help me?) 1. One particular way that game designers can keep engagement high and minimize boredom is through well-placed conflict. In the gaming world, conflict often means introducing and using obstacles that make it difficult for the player to achieve their objective. Game designers have the crucial task of using just the right amount of conflict so that players stay interested but don’t get too frustrated.
Identify and describe the conflict that happens in the game Simple RPG. Does the conflict change over time? If so, what does this change in conflict add to the game?

2. Identify three game mechanics that you observed in the game. Describe how they worked in the game and how they could be improved.

3. How many different backdrops were used in this game? (Hint: look inside the code at the backdrops section if you are unsure from playing the game.) Explain the purpose of each backdrop (to change levels, display a menu, etc.) and state what the trigger is for changing it.

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