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Elaine works in a production house, and she determines the visual aspects of films and television. what is her profession?

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Computers and Technology, 21.06.2019 22:00
Some of your friends have gotten into the burgeoning field of time-series data mining, in which one looks for patterns in sequences of events that occur over time. purchases at stock exchanges"what's being bought" are one source of data with a natural ordering in time. given a long sequence s of such events, your friends want an efficient way to detect certain "patterns" in them"for example, they may want to know if the four events buy yahoo, buy ebay, buy yahoo, buy oracle occur in this sequence s, in order but not necessarily consecutively. they begin with a collection of possible events (e.g., the possible transactions) and a sequence s of n of these events. a given event may occur multiple times in s (e.g., yahoo stock may be bought many times in a single sequence s). we will say that a sequence s is a subsequence of s if there is a way to delete certain of the events from s so that the remaining events, in order, are equal to the sequence s . so, for example, the sequence of four events above is a subsequence of the sequence buy amazon, buy yahoo, buy ebay, buy yahoo, buy yahoo, buy oracle their goal is to be able to dream up short sequences and quickly detect whether they are subsequences of s. so this is the problem they pose to you: give an algorithm that takes two sequences of events"s of length m and s of length n, each possibly containing an event more than once"and decides in time o(m + n) whether s is a subsequence of s.
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Computers and Technology, 22.06.2019 00:30
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Computers and Technology, 22.06.2019 02:30
Write a program that takes in 3 inputs [players (int type), expected game time (double type), team (char type)] and calculates actual game time (double) based on the following conditions: if the number of players or the expected game time is less than or equal to zero, it should output wrong input if the number of players is greater than 0 and less than or equal to 6 and if they are on the â€r’ or â€r’ team, their game time will be 10% faster. and if they are on the â€b’ or â€b’ team, their game time will be 15% faster. and if they are on the â€y’ or â€y’ team, their game time will be 20% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 6 but less than or equal to 12 and if they are on the â€r’ or â€r’ team, their game time will be 20% faster. and if they are on the â€b’ or â€b’ team, their game time will be 25% faster. and if they are on the â€y’ or â€y’ team their game time will be 30% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 12 but less than or equal to 18 and if they are on the â€r’ or â€r’ team, their game time will be 30% faster. and if they are on the â€b’ or â€b’ team, their game time will be 35% faster. and if they are on the â€y’ or â€y’ team, their game time will
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Computers and Technology, 22.06.2019 11:00
The isometric projection camera technique provides an illusion of perspective by using things like parallax scrolling to create the illusion of 3d in a 2d game
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