subject

Hello someone can help me with this code (Error CS1022) using System;
using UnityEngine;
using UnityEngine. SceneManagement;
using UnityStandardAssets. CrossPlatformInput;

[RequireComponent(typeof (GUITexture))]
public class ForcedReset : MonoBehaviour
{
private void Update()
{
// if we have forced a reset ...
if (.GetButtonDown("ResetObject"))
{
//... reload the scene
SceneManager. LoadScene(SceneManager. GetSceneAt(0).name);
}
}
}

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Hello someone can help me with this code (Error CS1022) using System;
using UnityEngine;
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