subject

Dialogue is not a characteristic of functional text a) dialogue requires a task to be completed b) dialogue it's speech between characters, and there are no characters and functional text c) dialogue provides information to the reader d) dialogue is not important in the story

ansver
Answers: 1

Another question on Computers and Technology

question
Computers and Technology, 22.06.2019 19:50
Write a car class having two private member variables called tank and speed. write public methods called pumpgas and gofast. the method pumpgas gets an integer for gas that must be pumped. that value needs to be added to tank (no more than 20 gallons). it must return the amount of gas that is purchased ($4 per gallon). the method gofast should increase the speed by 5 each time it is called.write a constructor for the above class that initialized both variables to zero.write a tostring to display both the tank and speed when the car is printed.modify the car class to implement the interface comparable and an interface called carinter having the public methods in carinter.write the main program to create an array of size 5 of type car. create 5 car objects having each location of the array to refer to one of the cars. test the pumpgas, gofast, equals method on the array items. write an enhanced loop to print all the car values (using a tostring written last time).write a generic method to find the minimum of four items. pass int, double, char, string and car objects to test this method.
Answers: 1
question
Computers and Technology, 23.06.2019 00:00
How do we use the sumif formula (when dealing with different formats) ?
Answers: 1
question
Computers and Technology, 23.06.2019 17:10
Ac++an of of pi. in , pi is by : pi = 4 – 4/3 + 4/5 – 4/7 + 4/9 - 4/11 + 4/13 - 4/15 + 4/17 . ., to pi (9 ). , if 5 to pi,be as : pi = 4 - 4/3 + 4/5 - 4/7 + 4/9 = 4 – 1. + 0.8 - 0. + 0. = 3.. atoofbe to pi?
Answers: 2
question
Computers and Technology, 23.06.2019 17:30
When making changes to optimize part of a processor, it is often the case that speeding up one type of instruction comes at the cost of slowing down something else. for example, if we put in a complicated fast floating-point unit, that takes space, and something might have to be moved farther away from the middle to accommodate it, adding an extra cycle in delay to reach that unit. the basic amdahl's law equation does not take into account this trade-off. a. if the new fast floating-point unit speeds up floating-point operations by, on average, 2ă—, and floating-point operations take 20% of the original program's execution time, what is the overall speedup (ignoring the penalty to any other instructions)? b. now assume that speeding up the floating-point unit slowed down data cache accesses, resulting in a 1.5ă— slowdown (or 2/3 speedup). data cache accesses consume 10% of the execution time. what is the overall speedup now? c. after implementing the new floating-point operations, what percentage of execution time is spent on floating-point operations? what percentage is spent on data cache accesses?
Answers: 2
You know the right answer?
Dialogue is not a characteristic of functional text a) dialogue requires a task to be completed b)...
Questions
question
Business, 11.05.2021 19:20
question
Mathematics, 11.05.2021 19:20
Questions on the website: 13722367