Mathematics, 17.11.2020 07:40 blessednish86orogbi
Avatar and Projectiles
By working alongside the guided activities in this Unit, you should have a cube that moves across a horizontal and vertical axis but can’t go past the limits of the plane; and fires bullets on command, at a sensible firing rate(up to four a second, more than one every ten seconds), and the bullets fade away after they leave the playing zone.
In this activity, you are going to take that cube and adapt it to fit your game scheme.
First, make either the player avatar (or an object they control, for a puzzle game) move vertically and horizontally (through flight or jumping). It should not be able to leave the bounded area you define.
Second, there must be some form of interaction among game assets; this will depend on the genre of game you are creating but must include AT LEAST TWO of the following capabilities (sorted by the genre most likely to need that kind of interaction):
RPG: The ability to talk to navigate the level; the ability to attack enemies (real-time or turn-based common); the ability to equip items; etc.
Action game: the ability to jump across platforms through more than a basic jump or flight (for example, using a double jump, a wall-jump, a grappling hook, etc.); having to navigate a jumping puzzle that incorporates non standard surfaces (ice, lava sections, bounce pads, etc.); the ability to interact with enemies (attacking them, bouncing on their heads) to stun/defeat them; etc.
Shoot-em-up game: the ability to defeat enemies by firing projectiles; an ammo system that has some way to reload/recharge; enemy spawners that can be defeated/turned off through player actions; the ability to switch among different weapons with different capabilities; autonomous enemies that engage in patrols/move on their own; etc.
Puzzle game: the ability to go through a basic tutorial about gameplay; an interaction among objects related to the puzzle (e. g. matching three blocks of a certain type causes them to disappear; shining a laser onto an object turns a gate on/off; etc.); the ability to complete a level by accomplishing a certain objective.
This list is not exhaustive but represents the level of interactions required to get credit (again, you need at least TWO major interactive elements).
Finally, add basic sound and music to the scene. It’s recommended that you tie the sound cue to the interactivity; you must record the sound yourself (which can be anything from you or a friend providing narration to just making a “ping” or“ swoosh” sound yourself). Make sure the sound is appropriate to the interaction and that it enhances the game experience. The music can be either something you create yourself or any non-copyrighted song (for example, most classical music is free to use).
Save these changes appropriately and write a summary description of what you completed for this activity.
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Avatar and Projectiles
By working alongside the guided activities in this Unit, you should have a c...
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