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Mathematics, 04.05.2021 08:50 cearp

(6.03) The popularity of computer, video, online, and virtual reality games has raised concerns about their ability to negatively impact youth. The data in this exercise are based on a recent survey of 14- to 18- year-olds in Connecticut high schools. Here are the grade distributions of boys who have and have not played video games. Grade Average A's and B's C's D's and F's Played games 745 440 188 Never played games 215 151 85

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